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World at War's multiplayer manages to successfully translate the rest of the game's tone. The game's multiplayer borrows a lot from the previous year's Modern Warfare, though this is hardly an issue as the system has remained largely unchanged ever since. With the exception of the rather notorious MP40, the weapons are also very well balanced. The game features many smaller maps for the traditional run-and-gun playstyle, and larger ones that allow for sniper battles and tank skirmishes. The quality of its multiplayer maps is unrivaled. RELATED: TimeSplitters 2: How to Unlock the Homefront PortĬall of Duty is famous for its multiplayer offerings, and World at War is no exception. Trent Reznor's iconic score overlays every battle and story beat with emotion, from the loud distorted guitar in conflict to eerie ambient tracks as the aftermath of the battle of Stalingrad is observed.
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The game features more gore than the series ever had. Everything is dirty and rusty, covered in blood. Throughout the narrative, the player is constantly faced with horror. Few WWII shooters have featured it with any real prominence. The game's exploration of the American-Japanese conflict was unique. One places the player in the shoes of Dimitri Petrenko as he embarks on a journey to avenge the massacre of Stalingrad, and the other focuses on Private C. The game's campaign features two parallel storylines. RELATED: Everything Revealed in Destiny 2’s Season of the Splicer Trailer Rather than the bombastic, over-the-top set-pieces of modern entries, the game concentrates on its atmosphere to great effect. An ominous track sings mournfully in German: "Brave soldier, Die with me." This game is unlike anything the series has produced before or since. Rows of fallen soldiers' helmets sit on rifles, and the screen is mostly black with rolling fog. Right from the moment the main menu loads, the tone is set.
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This criminally underrated title has a unique tone, atmosphere and energy that is only ever slightly emulated by other shooters. So, many players then passed over Treyarch's 2008 release which was set firmly in the series' World War II roots. World at War released a year after the genre-defining Call of Duty 4: Modern Warfare and fans were desperate for more entries set in the modern-day.
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